![]() ![]() ![]() If the skill affects a party member, it will always target the user (ie, a heal or buff skill). Tweak to counter attacks where the affected character will use their default attack skill to counter.Tweak to substitution where party members (actors and enemies) will not cover for attacks from their own party, including heals.Tweak adding an animation array all animations will display as soon as they are called and complete regardless of other animations playing.Now only one will display, but it will affect all monsters. Bugfix where animations set to “screen” would be played several overlayed at once.They now target with a certain degree of AI. Bugfix where monsters would not target each other properly.Bugfix where monster turns were not calculated correctly.Here is a list of several of the other changes in no particular order: I’m also going to be creating add-ons for this which hopefully will make it fairly simple to use.Īs mentioned, this script has 5 different view types that change how battle are displayed. This battle system has 5 different view modes (which you can actually switch in game!) as well as several little tweaks and bugfixes (and by this I mean a few pretty major tweaks). I wanted to change how battles looked and one thing led to another and the next thing I knew I had an entire battle system. ![]()
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